From the April 2013 issue

Understanding deconvolution

June 2013: This complicated technique performs one simple task: It sharpens your images.
By | Published: April 22, 2013 | Last updated on May 18, 2023

tony_hallas
I first heard about deconvolution many years ago from a friend who told me about the image-processing software CCD Sharp from Santa Barbara Instrument Group. When you used the software, and if everything was just right, you watched in awe as your celestial image mysteriously sharpened.

The one drawback to this procedure was the background of your image: More often than not, it “curdled” and ended up looking like cottage cheese. In this article, I’ll explain what deconvolution is, and in next month’s column I’ll show you how to actually use it.

In a perfect world, any celestial object we record would be as sharp as the telescope would allow. We know this almost never happens, so astroimagers often represent this with the equation RS = PS × BE, where RS represents the recorded signal, PS is the perfect signal (by which I mean a totally sharp star), and BE is the blurring effect caused by a combination of bad seeing (a measure of atmospheric steadiness) and bad optics.

So, an outside factor has convolved (rolled together) the perfect signal to create a blurred image. If we can estimate and model this factor, we can mathematically deconvolve the blurring and recover most of our sharp image.

Image-1
This luminance image of the Fireworks Galaxy (NGC 6946), which lies in the constellation Cepheus the King, appears a bit fuzzy. In addition, the stars all look bloated. // All images: Tony Hallas
Note that good signal-to-noise ratio is very important when attempting deconvolution. In fact, the better it is, the better deconvolution will work.

To initiate deconvolution, we need to estimate the amount of blur, or what imagers refer to as the point-spread function (PSF). They define this as the response of an imaging system to a point source of light (a star).

Our imaging system includes all elements that affect a point source. Examples are the seeing, the collimation (alignment of the optics), the cleanliness of the optics, internal thermal effects, focus, and more.

We can estimate the PSF by sampling unsaturated stars in our image. It’s important to note that in this step we are only making an educated guess at the value of the PSF, or making a “blind deconvolution.” Knowing this, trying different PSFs based on our original estimate can be beneficial to finding the optimum setting.

Image-2
After the author applied deconvolution to his image of NGC 6946, details in the galaxy appear sharper, stars are smaller, and even the background looks darker.
How do you know when you have gone too far? The most common unwanted artifact from deconvolution is the appearance of dark circles around your stars. The other artifact, as mentioned earlier, is the breakup of the background. This is closely related to how smooth the image is to begin with; hence I emphasize that you try to have the highest signal-to-noise ratio possible.

To address the curdling artifact, high-end software routines include a noise filter. That way, the user can adjust the amount of filtration in relation to the noise level of the image.

Deconvolution software is multi-iterative, meaning that the user specifies how many times the program processes the image. Besides all the other settings we will examine next month, finding how many applications of the deconvolution routine the image can sustain before artifacts appear is critical to the best outcome.

Needless to say, the math involved is complicated (if you are curious, look up deconvolution on the Internet). Fortunately on our end, all we need to know is how to use the various settings, and this we will investigate in July’s column.